In my game I have ‘wallpapers’ made from a world-space shader that tiles different textures.
Everything is working fine except on Windows 10 Phone, where some textures don’t tile correctly. On Android, UWP (PC), UWP (Xbox), Unity editor, all materials/textures behave as expected.
But I can find no differences between the textures and materials used on the wallpapers that work and those that don’t.
Here are the import settings and materials for two materials, one of which tiles correctly and one which doesn’t (the pink one tiles correctly):
Both images are in the same format (.png, 200x200px, 32-bit colour), and were created in the same software (Snagit 13, FWIW). As you can see, the materials both use the same shader. Also, the two materials are used on instances of the same prefab, which is just a quad using one of the materials.
As far as I can tell, there is no difference between these two textures and materials, yet one works correctly and the other doesn’t. Is there something else I’m missing?