I have a weird problem… my game renders fine on PC/Mac but when I build for iOS (simulator AND hardware), some of the textures come out black. It’s only a couple of textures, and the settings for these are the same as the other textures in the game…
I looked around on here for this problem but all I could find was that it would be using the incorrect shaders… I am just using standard diffuse… I tried mobile diffuse too, no luck. There are no shadows or anything like that enabled in the project, so what could I be missing?
All textures are mapped to simple two tri planes as it’s a 2D game.