Hi,
Using unity 2022.2 with HDRP and running SpeedTree 10.0.1
I’ve run into a frequent issue where some of my trees that contain leaves or fronds will not export correctly to Unity (Using the standard Export) unless I select Atlas → “Everything” in my export. This is the “Single Draw Call” option.
If I remove all my leaves and fronds, the tree exports correctly.
Mesh in game:
Error:
I can significantly lower my leaves and still not be able to export. I tried the collision post process to help avoid any problematic geometry and nothing.
I also just removed all materials and was able to get the export to work. I then added back in the cluster and it broke the export.
I have provided the packaged speed tree for support zip file.
Thanks, let me know if there is anything else I can provide.
oka1_25-01-2025.zip (1008.6 KB)