Hi,
- I have two plane perfectly coplanar (same depth)
- Each of them have a specific shader on it wich modify the render priority with the Queue tags
- One plane is set as “Queue”=“Transparent+3” the other is set as “Queue”=“Transparent+2”
- So the plane set as Transparent+3 is always render after the +2 and there is no Z fighting
-But if change the scale of one of the 2 plane This tags seem to not take effect at all and there is lot of Z-Fighting
Do you know why ? It is a bug ?
Thanks
Jérôme