Some trouble with Rendering Queue

Hi,

  • I have two plane perfectly coplanar (same depth)
  • Each of them have a specific shader on it wich modify the render priority with the Queue tags
  • One plane is set as “Queue”=“Transparent+3” the other is set as “Queue”=“Transparent+2”
  • So the plane set as Transparent+3 is always render after the +2 and there is no Z fighting
    -But if change the scale of one of the 2 plane This tags seem to not take effect at all and there is lot of Z-Fighting

Do you know why ? It is a bug ?

Thanks

Jérôme

Try increasing the difference between the render queues… Transparent+100 - Transparent+200 for example.