Can someone shed some light on these uLink questions?
Q1:
The client connects to the server and is given an incrementing ID.
Is it possible for a dirty client to pass back information on a different ID?
Or is it all validated/safe and can i use this ID for my own server code’s purposes
Q2a:
When you receive a RPC, you can get the the timestampInMillis from the included uLink.NetworkMessageInfo…
Do i assume uLink.Network.timeInMillis - networkMessageInfo.timestampInMillis will give me a halfround trip?
Q2b:
Doing this locally with networkView.UnreliableRPC results in an average of 31ms which strikes me as odd…
Is there some form of en/de-crypting/un-compressing going on?
Thank you!