Ugh, this program makes no sense! I want to create some buildings and some land for a game, but I dont know how to create objects! I tried importing a
.lxo file from my Modo 202 3D modeling program, but it wont let me!
Can someone tell me how to make objects in unity, and how to animate them as well?
Please? I really want to be a game designer someday, and I want to get ahead of the game and learn how to do it now.
Thank you very much! But is there any way at all to create objects/scenery in unity itself?
Also, I imported it to unity (my object) but when I drag it into the scene it wont let me place it in the scene, the object icon just zooms back to the project file.
Man, I thought this would only be moderatly difficult to do…
Unity is the place to put together all your models, sounds, graphics, and stuff to make a game. The stuff you put in the game pretty much has to come from somewhere else like Modo.
For your problem, make sure you actually exported your Modo model to FBX. It sounds like Unity just doesn’t recognize it as something it can use.
As for your ease of use issue: well, the “Make a Good Game” button is coming in Unity 2.0.
Well, nothing comes free in life, except slave labor, but thats both immoral and illegal. Yeah, I’m stuck using a macintosh unfortuantely, so some of the problems I have might not apply to you, if you have a PC. Those commercials lied to me! But once I import it, how do I slap the object into a scene? When i go under project folder it appears as “untitled.fbx” with a little whit piece of paper as an Icon instead of a colored cube like the “robotragdoll” things and such.
Hmm, I dont know what you mean by “appended”, but I’m relativley new to all this, so sorry if I dont understand the lingo, like “vector” or “parent object”
But no, I do not believe I did put it in assest folder, so thank you.
[edit] ummm, I opened my unity folder but i dont see any other folder named “assests” anywhere…
[edit] ok, well I tried going into my imported objects settings and tried to re-import it but when i did, it displayed “COULDNT READ FILE/USERS/SHARED/FPS TUTORIAL/ASSETS/STANDARD ASSEST/UNTITLED.FBX”
Any idea how to remedy this most unfortunate situation? Please, someone, hurry with an answer, I only have 15 days left on my trial version and I cant afford to buy the full version!
I got the demo of Modo, other than its a pain since I don’t know the controls and the mouse wouldn’t let me pan or anything, here is my 10 second object.
Place any of the exported objects that work with unity into the assets folder, should load in just fine.
Personally, in under 30 seconds, I already hated Modo.
Learning to model in 3d probably comes first. Then exporting it. Use .fbx, if you can try .obj, .dxf…
If that doesnt work, goto wings3d.com and get a good free modelling app.
Place models in assets folder, then drag model from project window into scene…
That work?
As Was Said most of the early questions are answered really well in the docs. take somr time with those. I recommend the marble tut, the fps tut and scripting essentials.
(in unity go help>Welcome Screen>“Your choice here”
Start saving man, this stuff is addictive like crack.
I think Modo is more for pros. If you are one you can come up with great results. If you aren’t then modo can appear pretty strange and especially confuse beginners.
Ok, but where is the asset folder located? I have my unity folder on my desktop, and I searched through all the folders in the unity folder and I can find no folder named “assets”.
By the way, just becasue I cant afford the full version of unity doesnt mean practicing game design isnt the best use of my time! Art is my strength so if I want to enter an industry (game design) that requires I know how to do this, I should be learning now so college wont be so confusing.
also, thanks for the wings3D link! Too bad it doesnt work on my mac >(
You can find the assets folder with finder.
With modo I prefer obj file format, from the file menu, click “export as”, select “wavefront obj” and save the obect with “obj” extension.
Where is your Unity project? If you don’t know, create a new one and remember where it is located. The assets folder will be in Path to the project folder/project folder name/Assets.