Somebody is able to explain this?

Looks like some russian Unity documentation site is more up to date than the official Unity’s… not good.
I was looking for the BIAS parameter in shadows and it happens that there the Unity docs are outdated.

http://docs.unity3d.ru/Components/class-Light.html

:expressionless:

Those Russian docs are from Unity 2.6. They’re outdated, not the official docs.

–Eric

So you think that the official docs, without an explanation about shadow bias are better?

Yes…aside from missing the shadow bias option, they accurately describe the light component in Unity 3.1, and the Unity 2.6 docs do not. Especially since the 2.6 docs don’t really describe what the bias actually does anyway. You can insert this:

Bias Larger values cause shadows to appear more “detached” from the objects casting them, but reduce self-shadowing artifacts.

–Eric