what can cause this ??
ive even tried new scene with same terrain and terrain data and it happened again
ive tried to disable everything in my scene but still see this even when im in editing view
the trees are blurring until the player is near them what can i do about it ?? pls help
Depth of field filter?
Check for LOD settings. If you are using Trees that have an LOD setting then you can adjust the tiers to appear at different distances.
ill check it out im using https://assetstore.unity.com/packages/3d/vegetation/ultimate-nature-pack-91263
imma pretty much beginner un unity hope ill find it lol
ive a prefabs that have this component what shall i do ? ty
I ran into this same thing. I’m trying to find the asset now so I can send you a screenshot so you have an idea where to look.
We all started as beginners, I’m intermediate now at best. Feel free to ping me though if you get really stuck on something. I’ve been there myself…
LOD Quality is most likely it. Try some different settings…? Looks like a fun asset, none-the-less.
ive tried to change it no success unfortunately
boom found it
terrain -->setting -->billboard start
My only other guess is a project setting out of whack. Perhaps create a new test project, add a terrain, drop in a tree and a 1st person controller and see if it is better.
Too back Black Horizon Studios doesn’t have a small sample free version of that, I’d be happy to try to trouble shoot it for you, but I don’t have the $$ to throw around.
Great!
thanks for helping out appreciated !