Somehow got unparseable GUID from AssetDatabase

I’m trying to run my scene in Editor and im getting this error:

InvalidOperationException: Somehow got unparseable GUID from AssetDatabase
Unity.PolySpatial.Internals.LocalAssetManager.CreateAssetIDForResource (UnityEngine.Object resource) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:634)

This scene contains olny a few UIImage’s and scene loading scripts, when I’m removing all the scripts nithing changes and i need to delete all the images to get rid of error

Have you any idea why it’s happening?

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Ok, i figured out that, when I copy my project to template project, everything works. Im pretty sure that setup and packackages are the same and at this point im dont understand what is wrong in my project

Also I’m getting those errors along with previous one:
NullReferenceException: Object reference not set to an instance of an object
Unity.PolySpatial.Internals.TransformTracker.FetchTransformLocalTRSCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy+TransformDispatchData changes) (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/Trackers/TransformTracker.cs:170)

im seeing the same outcome, a project which has been converted to visionos is generating unparsable guid exceptions.

Did anyone find a fix for this? (Other than creating a new project)
It’s making it really difficult to go through logs when we get these errors every frame.

(Edit) I looked more in to it and found an issue related to sprite atlases. Look at this thread for more info: