Cloud builds for windows 2022.3 not working suddenly.
Instantly getting cancelled, no logs available, nothing.
Can you guys stop messing with things on live before testing it?
Cloud builds for windows 2022.3 not working suddenly.
Instantly getting cancelled, no logs available, nothing.
Can you guys stop messing with things on live before testing it?
We have not had any releases, outside of adding new Unity versions, to production since early December. We do a code freeze during the holiday period to prevent issues from cropping up while there is less coverage. I’d suggest opening up a support ticket or sending me a DM with the link to one of the cancelled builds.
I was able to track down the issue using your build number, target platform and target name. Our tool for automatically enabling new Unity versions enabled 2022.3.55f1 when the version wasn’t available in all of our data centers yet. This resulted in builds running on Windows that directly specified 2022.3.55f1 or were using Latest 2022.3 or Latest 2022.X versions were impacted.
I manually switched Latest 2022.3 and Latest 2022.X versions back to 2022.3.54f1 while I work on getting the version available in all of our data centers. I’ve also opened up a bug ticket to update our automated tooling to prevent this issue from ocurring in the future.
2022.3.55f1 should be in all of our data centers now. Latest 2022.3 and Latest 2022.X are pointing back at 2022.3.55f1.