Someone change this to 15 mins plz?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TimerCountdown : MonoBehaviour
{
public GameObject textDisplay;
public int secondsLeft = 60;
public bool takingAway = false;

void Start()
{
    textDisplay.GetComponent<Text>().text = "00:" + secondsLeft;
}

void Update()
{
    if (takingAway == false && secondsLeft > 0)
    {
        StartCoroutine(TimerTake());
    }
}

IEnumerator TimerTake()
{
    takingAway = true;
    yield return new WaitForSeconds(1);
    secondsLeft -= 1;
    textDisplay.GetComponent<Text>().text = "00:" + secondsLeft;
    takingAway = false;
}

}

try changing

public int secondsLeft = 60;

to

public int secondsLeft = 900;

or set it in the editor

To add to the answer Digger8048 gave:

To initially set to 15 minutes:

int secondsLeft = 900;

Then to display:

int minutes = secondsLeft / 60;

int secondsToDisplay = secondsLeft % 60;

textDisplay.GetComponent().text = minutes + “:” + secondsToDisplay;