Someone explain all these acronyms

Hello everyone, i see around many acronyms like: SSAO / SSAA / CTAA / FXAA etc. Can someone give me a list of them and what each does?

Thank you

These are shader acronyms, they relate to different technique, generally the prefix is about the methodology used and the suffix about the effect obtain. You should google about them.

For example SSAO, can be decompose into SS and AO (ambient occlusion), generally SS mean Screen Space, but can mean various over things (SubSurface, Super Sampling).

SSAO:
Screen Space Ambient Occlusion
SSAA:
Super Sampling Anti Aliasing
CTAA:
Cinematic Temporal Anti Aliasing
FXAA:
Fast aproXimation Anti Aliasing

Having a list is mostly pointless, it’s evolving as new techniques is created. These are just shortcut to not have too much repetition.

Thank you @neoshaman , i asked for a list so i know what effects i have in my possesion. Is there a website i can look them up, or a category in the assetstore?

The first has to do with darkening areas where in real life you would expect less ambient light
https://github.com/Unity-Technologies/PostProcessing/wiki/Ambient-Occlusion
https://en.wikipedia.org/wiki/Screen_space_ambient_occlusion

The last 3 are different anti aliasing algorithms, which are intended to smooth jagged edges.
https://github.com/Unity-Technologies/PostProcessing/wiki/Anti-aliasing
https://en.wikipedia.org/wiki/Supersampling
https://en.wikipedia.org/wiki/Temporal_anti-aliasing
https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

The website to look them up on your own is google.com :wink:

Thanks guys, i found the category with everything in the assetstore