something about the scripting

hi everyone,i just finished the study of the scripting tutorials on Unity website, and how could i improve my scripting skill,and i want to make a mobile device game but it seems like that the tutorials just show me how to develop a web game,i appreciate it if someone could give me some guidance on it:):slight_smile:

Try youtube, aside from that, - research & trial and error. Mobile games are aggravating if you don’t know what you are doing, that’s why now I develop game for PC, then port it to mobile, so I don’t get frustrated with the Joysticks. Messing with the joysticks I find harder than any other part of a game, i’d much rather make advanced AI then deal with mobile joysticks.

but the input from PC is different from a Android mobile device,how could i deal with it .
you know a 3D game object has a postion which is Vector3,however i just get my input touches from my mobile device’s screen which is a 2D (x,y)position

You’ll see what I mean. lol.

That’s the easy part to understand.
But what isn’t easy is synching the animations and makething things happen with the controls. It’s much more tedious than Keyboards, that’s why I just save it for last as it’s the most stupidly aggrivating thing I’ve never done, it may be because it’s in Unityscript and I hate it and don’t understand it, but I don’t know. I’m a C# guy. But the standard mobile assets are in US, which i don’t understand, every single tutorial I’ve seen Unity do is in C#, so why are all the Standard Assets in Unityscript lol.

The Input Manager is your friend here.