If you consider all the things that are stopping someone from making a game with the scale and fidelity of games like FF XV or Skyrim, or whatever other examples people like to post in “Can Unity do whatever”, the actual abilities of the engine are pretty low on the list, while having a team with enough people and talent and budget is pretty high up.
And if you do have the team and budget, you can either work-around any Unity shortcommings pretty effectively, or just go ahead and create your own engine and make it focus on whatever you want.
Easy Roads Pro (Link to the Asset Store) - Makes roads and deforms them based on the terrain
Comes with a river tool
You could totally do a Indie RPG if you had Unity 5 or any other PBR capable engine. But You would need to keep the project small and work smart. Using the tools what ever they maybe to best effect.
However do not expect instant results. Expect to pour your heart and soul into this game you are making and try and have fun doing it BTW. That is the only way that you will get it done. Just saying
Ugh… even though the graphics are good, it feels like Final Fantasy is having an identity crisis with the direction Squeenix is going with the series…
I miss the FF’s like FF1-3 Legends/Sada (yes I know, its Saga series but I feel that it did have some FF elements in it), FF7, FF5 and FFT… if they would just remake any one of those into an HD equivalents…
That it might be an interesting thought experiment for you to muse about making a game like Final Fantasy in Unity, but unless you have a few million dollars to burn through, it’s pointless to discuss the game engine when you won’t be able to afford the assets.
Some of them do, I’m sure depending on their needs. It’s not required for companies to disclose which engine they used, though, so I don’t know what you’re basing your determination on.
Erm… I am sorry if this thread have create confusion among the commentators.
But a reply something like HeadClot88 is what I expected, if you read the thread carefully, it’s not about “can unity do this?” I know it can, no… more to I BELIEVE IT CAN but with extended tools on Assets Store or from other resources.
I wish to know, if someone willing to share what are those extension.
That’s all.
No, it cannot. The levels are too big, Unity would crash. And there is too much action at once, you would get like 3fps in Unity if you would not get an out of memory exception