Something Like Final Fantasy XV But In Unity

First, let’s watch this few video.

and the longer one, if you understand Japanese.

Then let’s watch the TECH DEMO.

By looking at the tools, we definitely can achieve that in Unity as well.

But so far I only can think the road editor is similar to Easy Road 3D.

Terrain, Unity will crash when handling 4 tiles of 1000x1000 terrains. For me.

Other than that I cannot give comments.

But there’s this promises for Unity 5, let’s hope they fulfills them.

So, anything in our assets store that can help us have a workflow similar to what they’ve shown?

Maybe Unity 7.
Remember that engine blows even Unreal Engine 4 with SVOGI out of the water.

But it is not like their engine would make a difference with the quality of those assets. :smile:

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Not sure what this rather pointless thread has to do in “Showcase” so it’s moved to Gossip.

Really? What are your specs?

Ah! I’m truly sorry!

I didn’t realize it was in showcase, my silly mistake.

Thank you for moving it.

Again, truly sorry.

You mean my computer?
It’s Macbook Pro 13" Early 2012.
With 16GB RAM.
But it’s not about the computer.

Unity crash because of out of memory. Can’t utilize the rest of my RAM being a 32bit apps.

Ah…

Well…

If you consider all the things that are stopping someone from making a game with the scale and fidelity of games like FF XV or Skyrim, or whatever other examples people like to post in “Can Unity do whatever”, the actual abilities of the engine are pretty low on the list, while having a team with enough people and talent and budget is pretty high up.

And if you do have the team and budget, you can either work-around any Unity shortcommings pretty effectively, or just go ahead and create your own engine and make it focus on whatever you want.

Actually, I feel that Unity can be the same.
It’s just that we’re not fluent enough.

Just that some assets store products is the one who bring Unity up to par with the other game engine that have them “as is”.

Hmmm…

Those tools are very awesome from the tech demo video but Unity3D has some of those tools (thanks to the asset store)

Here are the ones that I like:

Visual Logic Editor

UScript Professional Edition (Link to the Asset Store)
Great for -

  • Setting up Interactive events in your level (Metal Detectors, Alarms, etc.) in a visual way.
  • Has a free Personal Learning Edition

Node Based Shader Editor

Shader Forge (Link to the Asset Store)
Great for -

  • Setting up your Shaders in a visual way in Unity3D.
  • Node based and familiar to people who used Unreal engine. (Like me)

Level Design

Prototype (Link to the Asset Store)
Great for -

  • Getting and rapidly making an idea that you have in your head.
  • Seeing if that great idea is worth its weight in draw calls.
  • Prototype is Free but Limited (Pro version here)

World Composition

Terrain Composer (Link to the Asset Store)
Great for -

  • Making large beautiful terrains better and faster.
  • Helps Populate your terrain faster with foliage, Rocks, etc.

VFX

Popcorn FX (Link to the Asset Store)
Great for -

  • Any Particle FX that need user interaction
  • They make their editor freely available via their website.
  • They made their trello board public (Here)
  • Requires Unity Pro.

Roads

Easy Roads Pro (Link to the Asset Store)
- Makes roads and deforms them based on the terrain

  • Comes with a river tool

You could totally do a Indie RPG if you had Unity 5 or any other PBR capable engine. But You would need to keep the project small and work smart. Using the tools what ever they maybe to best effect.
However do not expect instant results. Expect to pour your heart and soul into this game you are making and try and have fun doing it BTW. That is the only way that you will get it done. Just saying :slight_smile:

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Can Unity Handle This™

Ugh… even though the graphics are good, it feels like Final Fantasy is having an identity crisis with the direction Squeenix is going with the series…

I miss the FF’s like FF1-3 Legends/Sada (yes I know, its Saga series but I feel that it did have some FF elements in it), FF7, FF5 and FFT… if they would just remake any one of those into an HD equivalents…

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Yeah, that’s what I thought too.
It seems your eyes are more wide in scouting this assets. :smile:

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  • Can a Cessna circle the globe?
  • Can you afford the fuel needed to do that?
  • No, but can it?
  • EPIC FAIL!!!11
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Cesna can circle a globe.
But it perhaps takes 5 years including servicing, refueling, and touch down time.

Compare to Boeing 777 that can make it perhaps in 36 hours in one go.

What’s your point?

That it might be an interesting thought experiment for you to muse about making a game like Final Fantasy in Unity, but unless you have a few million dollars to burn through, it’s pointless to discuss the game engine when you won’t be able to afford the assets.

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Some people like pointless discussions about impossible hypothetical scenarios.

You guys have a valid points there.

If this can be a valid discussion, if money is the big excuse, why don’t those with high caliber budget choose Unity?

Some of them do, I’m sure depending on their needs. It’s not required for companies to disclose which engine they used, though, so I don’t know what you’re basing your determination on.

Erm… I am sorry if this thread have create confusion among the commentators.
But a reply something like HeadClot88 is what I expected, if you read the thread carefully, it’s not about “can unity do this?” I know it can, no… more to I BELIEVE IT CAN but with extended tools on Assets Store or from other resources.

I wish to know, if someone willing to share what are those extension.
That’s all.

No, it cannot. The levels are too big, Unity would crash. And there is too much action at once, you would get like 3fps in Unity if you would not get an out of memory exception

Start here and read 5 posts: http://forum.unity3d.com/threads/ue4-5-released.274322/page-4#post-1820795
In short: Unity is more than 8 years behind UE (so many important UE3 (2006) features are still missing in Unity), e.g. missing Kismet and material editor / 64-bit editor and cinematic tools.

.

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