something like Transparent/Diffuse shader?

Hi everyone:
I made my bee a mesh, use one Transparent/Diffuse Materials.
But the bee looks bad. any shader can resolve the problem?
Please give your advice. Thank you .


for example :the feet!
Because the hairs and the winds ,so I use Transparent/Diffuse. And only the hairs and winds has transparency .

Because good performance, I made it a mesh .

For best results, you’ll need to assign the hairs and wings a separate material in your 3D application, then when you’ve imported it, assign their material a Transparent/Diffuse and the rest of it just Diffuse.

is a mesh has two meterials?

or a mesh ( the body ) has diffuse, a mesh(hair and wings )has Transparent/diffuse?

Yes, you should be able to assign 2 materials to the same mesh inside your 3D application.

One on the body. One of the hair and wings.

Then, when you’ve re-imported your model into Unity, apply a Diffuse to the body material and a Transparent/Diffuse to the hair material.