I just wanted to report something a little wierd I don’t understand and see if anyone has any thoughts.
I’m developing something at the moment which uses RTS style point and click movment but when the selected unit is given a destination it doesn’t actually start moving until another unit is selected.
I know this is a bit specific, and i’m not really looking for a solution but I’ve checked my if statements and there is nothing explicit in the sections regarding behaviour when selected and when not that woulkd sugest this delay so I was wondering if there was anything in the structure of the unity update cycle that might explain it.