Something wrong in my first person camera code but I don't know what.

So in my game I currently have a third person camera + movement script and I’m now creating a first person camera looking script using Brackeys first person movement tutorial but I can only look in the x direction while brackeys can look all around him and my code seems the same as his.

I use code that activates or deactivates the first and third person scripts according to wich camera I’m currently on but that works perfectly.

I don’t get any errors when in game.

Brackeys video:

Code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FirstPersonMouse : MonoBehaviour
{
    public float mouseSensitivity = 100f;
    public Vector3 offset;

    public Transform playerBody;

    private float xRotation = 0f;
    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    private void LateUpdate()
    {
        transform.position = playerBody.position + offset;
        transform.rotation = playerBody.rotation;
    }

    // Update is called once per frame
    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);

Are you sure your code in lateupdate isn’t interfering?

This fixed it. Thanks!