Hi, I have a problem with my GUI. I think this is wierd but… yeah its happened to me.
I make a simple Script like this:
GUIStyle allGUI;
void OnGUI()
{
if(allGUI != null)
{
GUI.Button (new Rect(0,0,100,100), "Simple Button", allGUI);
}
}
then i attached that script to the empty GameObject. I order from another script to set Font, Texture and anything else for this Script. However its work fine, but only when i highlighted the gameObject in Inspector Panel. Then when i`m not highlighted this gameObject in Inspector Panel, i got an error…
please, is it fine when i build the game? or this problem just happenned in Editor Only?.. Bug?
Thanks
EDIT :
i highlighted the object in Inspector Panel
EDIT :
Ok here my Script
Script1
public GameObject[] PlayerList;
void Start()
{
PlayerList = GameObject.FindGameObjectsWithTag("Player");
}
void Update ()
{
// .... etc
}
Script2
Script1 script;
public GUIStyle[] Button;
void Start()
{
script = GetComponent<Script1>();
if(script.PlayerList.Length != 0)
{
Button = new GUIStyle[script.PlayerList.Length];
}
}
void OnGUI()
{
for(int i = 0; i < script.PlayerList.Length; i++)
{
if(Button *!= null)*
{
if(GUI.Button(new Rect(Screen.widthi/script.PlayerList.Length,0,Screen.width/script.PlayerList.Length,30),"Thing " + i, Button))*
{
//Do Something…
}
}
}
}