Sometimes PlayerJoined callback aren't called

Unity version: 2022.3.13f1
Lobby version: 1.1.2 (I know there is an 1.2 update, but for some reason it doens't show on my package manager)

On my code I am just subscribing to lobby callbacks and my HandlePlayerJoined calls an action so I can listen to it anywhere

    private async void SubscribeToLobbyEvents()
    {
      Debug.Log("Subscribing to lobby events");
      LobbyEventCallbacks eventCallbacks = new();
      eventCallbacks.PlayerLeft += HandlePlayerLeft;
      eventCallbacks.PlayerJoined += HandlePlayerJoined;
      eventCallbacks.PlayerDataChanged += HandlePlayerDataChanged;
      eventCallbacks.KickedFromLobby += HandleKickedFromLobby;
      eventCallbacks.LobbyChanged += HandleLobbyChanged;
      _LobbyEvents = await LobbyManager.Instance.LobbyHelper.SubscribeToLobbyEventsAsync(Id, eventCallbacks);
    }

    private void HandlePlayerJoined(List<LobbyPlayerJoined> list)
    {
      foreach (LobbyPlayerJoined player in list)
      {
        LocalPlayer localPlayer = new();
        localPlayer.FromLobbyPlayerObj(player.Player);
        Players.Add(localPlayer);
        OnPlayerJoined?.Invoke(localPlayer);
      }
    }

everything works fine 99% of the time, but for some reason sometimes a rate limit get lobby error is raised from no where then HandlePlayerJoined isn't called, even through I am not polling for updates and I'm not calling the GetLobbyAsync method anywhere, so it seems to be from the subscription.
Everything that happens after HandlePlayerJoined is called is really simple so I don't think there is any problem on my code, I don't know how to reproduce this error as it is quite rare and I haven't figured what causes it.

This is the full error message:

[Lobby]: Unity.Services.Lobbies.LobbyServiceException: Rate limit has been exceeded ---> Unity.Services.Lobbies.Http.HttpException`1[Unity.Services.Lobbies.Models.ErrorStatus]: (429) HTTP/1.1 429 Too Many Requests
  at Unity.Services.Lobbies.Http.ResponseHandler.HandleAsyncResponse (Unity.Services.Lobbies.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) [0x0007b] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\Http\ResponseHandler.cs:114
  at Unity.Services.Lobbies.Http.ResponseHandler.HandleAsyncResponse[T] (Unity.Services.Lobbies.Http.HttpClientResponse response, System.Collections.Generic.Dictionary`2[TKey,TValue] statusCodeToTypeMap) [0x00001] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\Http\ResponseHandler.cs:226
  at Unity.Services.Lobbies.Apis.Lobby.LobbyApiClient.GetLobbyAsync (Unity.Services.Lobbies.Lobby.GetLobbyRequest request, Unity.Services.Lobbies.Configuration operationConfiguration) [0x001b2] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\Apis\LobbyApi.cs:423
  at Unity.Services.Lobbies.Internal.WrappedLobbyService.TryCatchRequest[TRequest,TReturn] (System.String api, System.Func`3[T1,T2,TResult] func, TRequest request) [0x0006b] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\WrappedLobbyService.cs:397
   --- End of inner exception stack trace ---
  at Unity.Services.Lobbies.Internal.WrappedLobbyService.ResolveErrorWrapping (Unity.Services.Lobbies.LobbyExceptionReason reason, System.Exception exception) [0x000bf] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\WrappedLobbyService.cs:459
  at Unity.Services.Lobbies.Internal.WrappedLobbyService.TryCatchRequest[TRequest,TReturn] (System.String api, System.Func`3[T1,T2,TResult] func, TRequest request) [0x0010b] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\WrappedLobbyService.cs:402
  at Unity.Services.Lobbies.Internal.WrappedLobbyService.GetLobbyAsync (System.String lobbyId) [0x00072] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\WrappedLobbyService.cs:134
  at Unity.Services.Lobbies.Internal.LobbyChannel.ProcessEvent (Unity.Services.Lobbies.ILobbyChanges nextToProcess, LobbyEventCallbacks callbacks) [0x000cf] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\LobbyUpdates\Internal\LobbyChannel.cs:188
  at Unity.Services.Lobbies.Internal.LobbyChannel.HandleLobbyChanges (Unity.Services.Lobbies.ILobbyChanges changes, LobbyEventCallbacks callbacks) [0x001a8] in .\Library\PackageCache\com.unity.services.lobby@1.1.2\Runtime\SDK\LobbyUpdates\Internal\LobbyChannel.cs:155
UnityEngine.Logger:Log (UnityEngine.LogType,string,object)
Unity.Services.Lobbies.Logger:LogException (System.Exception) (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Utils/Logger.cs:18)
Unity.Services.Lobbies.Internal.LobbyChannel/<HandleLobbyChanges>d__16:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/SDK/LobbyUpdates/Internal/LobbyChannel.cs:159)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
Unity.Services.Lobbies.Internal.LobbyChannel/<ProcessEvent>d__17:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/SDK/LobbyUpdates/Internal/LobbyChannel.cs:200)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Models.Lobby>:SetException (System.Exception)
Unity.Services.Lobbies.Internal.WrappedLobbyService/<GetLobbyAsync>d__13:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/SDK/WrappedLobbyService.cs:136)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Response`1<Unity.Services.Lobbies.Models.Lobby>>:SetException (System.Exception)
Unity.Services.Lobbies.Internal.WrappedLobbyService/<TryCatchRequest>d__26`2<Unity.Services.Lobbies.Lobby.GetLobbyRequest, Unity.Services.Lobbies.Models.Lobby>:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/SDK/WrappedLobbyService.cs:433)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Response`1<Unity.Services.Lobbies.Models.Lobby>>:SetException (System.Exception)
Unity.Services.Lobbies.Apis.Lobby.LobbyApiClient/<GetLobbyAsync>d__13:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Apis/LobbyApi.cs:424)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Http.HttpClientResponse>:SetResult (Unity.Services.Lobbies.Http.HttpClientResponse)
Unity.Services.Lobbies.Http.HttpClient/<MakeRequestAsync>d__1:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Http/HttpClient.cs:41)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Http.HttpClientResponse>:SetResult (Unity.Services.Lobbies.Http.HttpClientResponse)
Unity.Services.Lobbies.Http.HttpClient/<CreateWebRequestAsync>d__3:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Http/HttpClient.cs:56)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Http.HttpClientResponse>:SetResult (Unity.Services.Lobbies.Http.HttpClientResponse)
Unity.Services.Lobbies.Http.HttpClient/<CreateHttpClientResponse>d__4:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Http/HttpClient.cs:84)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Lobbies.Http.HttpClientResponse>:SetResult (Unity.Services.Lobbies.Http.HttpClientResponse)
Unity.Services.Lobbies.Http.HttpClient/<>c__DisplayClass4_0/<<CreateHttpClientResponse>b__0>d:MoveNext () (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Http/HttpClient.cs:81)
System.Threading.Tasks.TaskCompletionSource`1<Unity.Services.Lobbies.Http.HttpClientResponse>:SetResult (Unity.Services.Lobbies.Http.HttpClientResponse)
Unity.Services.Lobbies.Http.UnityWebRequestHelpers/<>c__DisplayClass0_0:<GetAwaiter>b__0 (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.services.lobby@1.1.2/Runtime/Http/UnityWebRequestHelpers.cs:34)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()

I think I found what is the problem, it seems that can happen if another player joins while the player is being subscribed, probably solved now that I always check de lobby version after subscribing and update the lobby data if there is a version mismatch.