Unity 2019.4.10
Unity Ads 3.4.9
Build on iOS 11 - 14
Problem : Sometimes the callback is not launched or launched with wrong ShowResult.
Testing on editor and my device works fine, but I have been reported by beta testers sometimes they dont get the “reward”, just sometimes, after watching an ad. My ads are all all non-skipable btw.
If the case were the showResult param is Failed the tester would see an error and I would get a report so it’s not the case. Either the listener stops working at some point or the OnUnityAdsDidFinish is not being launched, or is dettecting it as Skipped, which shouldn’t be possible since as I said all my ads are non skippable.
The code as you see is quite straightforward.
Thanks!!