(SOMEtimes) Use MonoBehaviour Prefab instead of ScriptableObject Asset?

I use prefabs as ScriptableObject replacement. I wrote about it a while ago, see Prefab's as ScriptableObject's on steroids

The only thing I really hate when using prefabs for this use-case is that you can’t use Unity’s “Object Picker” for these prefab data containers the same way you can use it for a ScriptableObject.

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