Somewhere is a collection of stories about the search for a city that does not exist.
A mythical city of storytellers, called Kayamgadh.
You navigate these stories by becoming the other people, and as you shift identities you realise that each person you become is a figment of another character’s imagination and a part of yet another story.
And in this shifting, fragmented construction, Somewhere
is an exploration of how the unchanging truth of Kayamgadh tears the reality of the people who are searching for it. It explores the painful process of disillusionment whilst looking through the lens of it’s most ardent believers.
Kayamgadh does not exist, but there are stories about it. Kayamgadh cannot be reached but people will chart it’s location on their maps. Kayamgadh offers no answer, but people will turn to it for salvation. And nobody can return from Kayamgadh because they were never there.
But people will claim and even believe in it’s indelible existence.
And in doing so they will create a city of their own. A city that would truly be a city of storytellers. An untruth, yes. But no less real to the believer, than the actual city.
The one that does not exist.
Somewhere is being developed for Windows Mac and Linux.
The game is written in Twine built is Sketchup (make) and compiled in Unity (personal edition)
Somewhere is being built by studio oleomingus are a two person independent game studio, who work on games in between our day jobs.
Somewhere was incubated at a residency program at Khoj a contemporary arts organization based in Delhi
We will post more of our in process images and descriptions with an elaboration of the game’s rather intricate lore in our subsequent posts.
You can read more about the game here.
and if you enjoy our work you can also find us on
Tumblr DevBlog
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note : there is a very very old devblog for this game on forums, that I cannot delete. It is from a time when the game was rather ill formed and very different!