Son of Nor
Telekinesis • Terraforming • Combination Magic
Hi, my name is Chris Polus and I’m the sound designer for Son of Nor, an upcoming game from stillalive|studios. We already posted this project in the Unity 3D forums under “Collaboration” as we were looking for additional hands, but as we progress and post updates I felt I better post them here in order not to spam the “Collaboration” space.
We created our first introduction video of our game. Check it out.
Video
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Game Description
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Son of Nor is a PvE multiplayer coop game for currently up to 4 players (split-screen, LAN, internet) that experiments with game mechanics. It has no UI, yet players have telekinetic powers, the ability to terraform, and multiple types of magic at their disposal. All powers have their individual tactical use and they can be combined to creatively prevent damage from or deal damage to enemies. For example, only basic magic can be invoked directly but basic spells interact with each other and can be combined to new, more powerful magical effects. Those can then be thrown at an enemy using telekinetic powers.
It’s hard to describe, watch the mini video preview!
Game Facts
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Genre: This is a PvE action / puzzle type game in a desert setting.
Platforms: It will be released for PC and Mac. Depending on the response we get, we might consider further platforms.
Release Date: no idea, we’re very early in the production process
Developer Information
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Website: http://www.stillalive-studios.com
Facebook: https://www.facebook.com/stillaliveStudios
Twitter: https://twitter.com/#!/sasgames
Dev Environment: Unity 3D
What do you think?
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We’re looking for initial reactions. These are quite unique game mechanics and we’re heavily experimenting with them. We came up with lots of spell combinations and other interactions and would like to get the idea out to see if “we’re up to something here” and this could get good. None of the individual ideas are new or unique, we know, but we haven’t seen a game that combines these things in the particular way we’re trying to.
With all the “grind your way to success” type of games we wanted to create a game that really requires some skill to master. It’s not enough clicking the spell button and looking at a homing spell missile. Fast reaction is key. Recognize spells your enemies throw at you, invoke countermeasure spells and shields. Throw things using telekinesis, but mind the fast moving enemy players. You have to aim well. You can even help your team friends making their own spells stronger, work tactically in teams. Of course, everything is in a very early stage…
Are we up to something here? What do you think?
I’ll keep you up to date about our progress in this thread. With new concept art, screenshots or videos
Thanks for your time, folks!
Chris