Sonic 16X

I’m working on creating my own classic 2.5D Sonic game. I’ve coded my own physics base from scratch. Here’s the current early progress: (Graphics are temporary, this is just an engine test).

This project is for learning/recreational purposes only, Sonic is (C) SEGA. Also SEGA doesn’t really care about fan games anyway. xD

how is this 2.5D sonic seems to be a 2D sprite, and the objects are 3D. 2,5D is not half and half its the way 2D sprites are drawn to appear 3D like in pokemon diamond(I think thats the one)

Good start need alot of work

The graphics are temporary, the final game will use 3D models. This is just an engine test. And thanks. =D

I though 2.5D was just a blend between 3D and 2D. I would call this 2.5D. What else would you call it? If you’re going by that logic then Half-Life 2 would be a 2D game because the grass is made up of 2D images placed in 3D space.

2D graphical projections and similar techniques are used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.

it could be either or

http://en.wikipedia.org/wiki/2.5D

That’s why it’s 2.5D

Yeah i know what the wiki says but usually when someone uses the term 2.5D they are talking about

its vary rarely used to describe a game made in 3D but restricted on the x,y axis

Not rarely, that’s the only way I’ve ever heard it used actually.

Oh Sonic in Unity, one day I want to make a project about it in Unity too. Are you using the physics explanations from Sonic Retro site as reference?

http://info.sonicretro.org/Sonic_Physics_Guide

Cool :slight_smile: No I’d forgotten about that guide, thanks!

Looking like a good start so far. It’d be cool if you could manually break out of spin dash form whenever you choose. I’t be cool to see him do it in mid air after going over a ramp. Like, have him break out and do a few forward somersaults and then land and continue running. Just to add a little flare. I haven’t played a game with Sonic in it in years, not counting Brawl, and I don’t think that feature was in any of them. Whenever you do a fan project like this, it’s always a good goal to add something new to the franchise.