Sonic Unity Framework

Hello,

I guess it was time to update this post with the new info and developments of my Sonic Unity Framework.

What is “Sonic Unity Framework”?
As the name says, its a framework that facilitates creation of 3D platformers in the likes of Sonic 3D Games. I took Generations, Sonic Adventure as basis - so expect gameplay similar to those titles.

What is it made of?
Scripts mostly, this will not have any art at all! Only codebase and non copyrighted stuff, although my videos showcase sonic models, they wont be redestributed by me.
Apart from this you can expect all the necessary tools to mimic exactly what you see - gameplay wise - on the videos.
It also has - although still new - a Spline system for path creation on levels, this allows for 2D classic sonic gameplay, similar to generations.

When is it going to be released?
Honestly I can’t tell, I still need to polish, comment, redo, and clean all the code base.

Any Idea on the Price, Free?
Don’t know yet. It will depend on how much stuff I add.

What features does it have currently?
Pretty much All Sonic Moves are already there:

  • LightDash
  • Homing Attack
  • SpinDash
  • Loops,Corkscrews, Slopes all done and working perfectly.
  • Hanging on Poles

2D Mode
This will allow 2D Classic Style game in a full 3D environment (Currently a WIP)

3D Paths - constraint character movement to a predefined path in 3D enviroment - Cinematics or events, or even gameplay.

I have some suggestions/requests.
Either head to my website, or post here, and I will answer as soon as I can, I will try to tackle all request.

Are you going to implement other movesets? Tails,Knucles?
Hopefully yes, the way the system is designed this is easily incorporated. So yes.

OldPost:

So I have been working on Sonic-ish Character controller for unity, and this is what I currently have, loop-de-loops are also working fine, I just need to fix some camera issues with vertical tilt and what not and then its polishing the movement routines.

Blogpost and Video

What do you think? Would you like this kind of asset on the unity store?
What features would you expect of this kind of engine?

Edit: Update the Video Links

1 Like

yes man i m searching for that from long time please released as soon as possible !!!

It will hopefully be avaible this month on the asset store :smile: If you have ideas that you would like to see?

well i have a lot want to see and searching

UPDATE :: http://www.morphexe.com/Blog/6012/minor-update-sonic3d-engine-unity

dude that really cool :smile: when its done ?

This is going alot faster than what I had expected :smile:. I am adding more features to it then I will need about a week to polish it, should be getting the first version by the end of this month hopefully.

If you are keeping the trail thing id suggest you make the time variable longer/shorter based on his speed and have it also start when he gets fast enough.

That was mostly a test on my part :stuck_out_tongue: to see how it looks., it definitely needs some tweaks.

Sonic Update, New Version of the Engine :smile:

2 Likes

how much will be the price ?

I am very interested!

1 Like

I have not decided on a price, but I am currently working on a 2D Mode for the engine :smile: I might release a few diferent versions, with different price ranges and features

after you finish this could you make a character controller similar to that of legend of zelda ?

Its something that I could talk about,

btw if you are interested I usually stream while I coding at Twitch

1 Like

Quick Update:

  • Lightdash
  • Character can now grab a handle , example a moving platform and he needs to jump and grab the Handle and move with it
  • Springs
  • Pushable blocks
1 Like

Update :smile:
I am currently finishing polishing the 2D and Path module.
Features:
-Classic Gameplay similar to Generations
-3D path Mode with speed contraints,
-Spline Object Spawner, this creates ring paths or whatever you feel like - very usefull for lighdash paths.

  • Set of Editor tools to make spline path creating easy and painless

Due to not being on my desktop I can’t record any video - my current setup doesnt no handle recording smoothly, so I will try and get a video of the framework out soon enough -
meawhile check this video showcasing some of the new features .

1 Like

you are the best i m dying to get my hands on it T_T …dude if u have time could you make a character controller like legend of zelda ??? i asked many pp around and no body was able to make something or had the time to do that

@blackbird

i saw that but its not enough and never finnished he made only a camera system … no melee no diving nothing its just a camera