Sort by Z in perspective camera in editor?

Hi!

I am using a perspective camera to get a parallax effect in game. However, I had to use the follow line of code to get the camera to sort by Z in game, instead of distance (i.e. perspective sort mode):
GetComponent().transparencySortMode = TransparencySortMode.Orthographic;

The problem is, I don’t know how to do this for the editor camera. This means that the editor in the camera will not show the world/scene how it would look in-game. How do I fix this?

Super-late response, but I’ve finally found a solution for this one! Create a new file in the Editor folder with the following code; it will add a new menu that will allow you to switch between sort modes of the editor camera:

using UnityEditor;
using UnityEngine;

public static class CameraMenu
{
    public static class Camera
    {
        [MenuItem("Camera/Orthographic")]
        static public void OrthographicCamera()
        {
            Camera cam = SceneView.lastActiveSceneView.camera;
            cam.transparencySortMode = TransparencySortMode.Orthographic;
        }
        [MenuItem("Camera/Perspective")]
        static public void PerspectiveCamera()
        {
            Camera cam = SceneView.lastActiveSceneView.camera;
            cam.transparencySortMode = TransparencySortMode.Default;
        }
	}
}

Worked for me on v5.5.1f1.