Sorting 2D sprites in 3D space without using sorting layers

Is there a way in to sort 2D sprites based on their Vertex3 z position, instead of being forced to use sorting layers?
I’m working with a 2D orthographic camera.

Right now I see that my player object is being drawn on top of other sprites that are actually closer to the camera.
Thanks!

if you have them in Default sortingLayer and orderInLayer is 0 (… or you didn’t touch them) they are working as 3D objects