Sorting 2D sprites in 3D space without using sorting layers

Is there a way in to sort 2D sprites based on their Vertex3 z position, instead of being forced to use sorting layers?
I’m working with a 2D orthographic camera.

Right now I see that my player object is being drawn on top of other sprites that are actually closer to the camera.

if you have them in Default sortingLayer and orderInLayer is 0 (… or you didn’t touch them) they are working as 3D objects