Is it possible to use sorting layers to make one 3D mesh render on top of another 3D mesh?
you can write a shader, and set the shader tags “Queue” = “Geometry+100”, “Queue” is the render queue parameter, the bigger value will on top.
Is it possible to use sorting layers to make one 3D mesh render on top of another 3D mesh?
you can write a shader, and set the shader tags “Queue” = “Geometry+100”, “Queue” is the render queue parameter, the bigger value will on top.