Consider these jobs
Dependency = populateForceDisable.Schedule(PreviouslyVisibleTiles, 16, Dependency);
Dependency = toggleLightJob.Schedule(VisibleTiles, 16, Dependency);
Dependency = ToggleData.Sort(new KeySorter(), Dependency);
Dependency = assignEnabledDisabled.Schedule(Dependency);
The issue is that toggleLightJob
writes to ToggleData
which is then sorted before being consumed by assignEnabledDisabled
The dependency chain is correct, so why am I getting InvalidOperationException: The previously scheduled job LightProcessorSystem:ToggleLightJob writes to the Unity.Collections.NativeList`1[LightProcessorSystem+ToggleEntry] ToggleLightJob.ToggleData. You must call JobHandle.Complete() on the job LightProcessorSystem:ToggleLightJob, before you can write to the Unity.Collections.NativeList`1[LightProcessorSystem+ToggleEntry] safely.
?
Did I interpret something wrong? Do Sort simply does not work like that despite taking a JobHandle?
I am on version Burst 1.5.4, Collections 0.15.0-preview.21 and Entities Version 0.17.0-preview.42