I am trying to change the order of a sorting layer in unity for a 2D game but the below script isn’t working for me:
using UnityEngine;
using System.Collections;
public class LevelManager : MonoBehaviour {
public GameObject player;
public SpriteRenderer deadGuy;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (player.transform.position.y < deadGuy.transform.position.y)
{
deadGuy.sortingOrder = 0;
} else
{
deadGuy.sortingOrder = 2;
}
}
}
any idea why this wouldn’t be working correctly? The objects have been linked in unity before running the game in the inspector window.