Sorting/Origin point of sub emitters

Hi Guys,

First time posting the forums, so thank you in advance. :slight_smile:

I’m currently trying to find a way to change the origin of sub emitters that I have attached to a particle system.

I have a particle system that consists of little flying cars (just a png file with a single car on it) that fly at a steady rate. Within the particle system I want to have two beams trailing from the back headlights of each car to indicate motion as they are flying off. Currently when I attach the material to the subemitter there does not appear to be any way to position where the subemitters are coming from.

At the moment the subemitters appear to be starting from the center of the of the particle system parent. This results in sorting issues. Basically the beams are overlapped with the car particle.

What I’ve tried:

I have tried to just create individual particle systems for the two beams as children under the main car particles, but nothing seems to work when I play the scene.
I’ve also tried to mess around with the sorting settings in the particle system, but it doesn’t seem to do much.

Any suggestions would be much appreciated.

Thanks,

Samantha

Can’t you just move the local position of the sub-emitter that is under it’s parent? Is it still emitting from parent global position?

Doesnt work for me either. SubEmitter seems to move to that position but instantly snaps back to the offset position. Thought mb its coz parent emitter settings, but doesnt seem so (tried everything)