Hi everyone !
I’m currently doing a vfx on VFX Graph and using a Custom Shader on a Mesh Output. I would like to change the sorting priority as it is at 0 on all my meshes, which creates an interaction with the transparency that I don’t want to have.
On the screenshot below, I want the ring to be in front of the cylinder but it’s behind rightnow. Both are Transparent + Alpha.
Does anyone know the solution?
Basics shader does have sorting priority parameter, but the custom shader doesn’t want it to appear.