Sorting Priority with Custom Shader on VFX Graph

Hi everyone !

I’m currently doing a vfx on VFX Graph and using a Custom Shader on a Mesh Output. I would like to change the sorting priority as it is at 0 on all my meshes, which creates an interaction with the transparency that I don’t want to have.

On the screenshot below, I want the ring to be in front of the cylinder but it’s behind rightnow. Both are Transparent + Alpha.

Does anyone know the solution?

Basics shader does have sorting priority parameter, but the custom shader doesn’t want it to appear.

Ok I found the solution, I had to put the “Rings” layer in LAST in the list to be rendered FIRST, that why I was confused, that was actually my bad.