Hi All,
I’m having an issue with some shaders and static batching.
Left is after static batching, right is before
The rim lighting shader is a 2 pass shader, one for color, one for the rim light. It sorts fine before static batching the back 2 spheres, but after static batching just the opaque spheres in the background seem to sort in front of the shaders rim lighting pass.
The rim lit sphere has not been static batched.
I can’t seem to find anyone else with the problem, any ideas?