SOUL AXIOM | First-Person-Puzzler | Cyber-Thriller | PC, PS4, XB1, Wii U

Greetings from Wales!

Ben Tester here from Wales Interactive showcasing our sci-fi adventure game, Soul Axiom. It was a little hard to decide whether to post this in the WIP thread as it is available to buy now on Early Access with its full PC, Mac & Linux release in a couple of months’ time. Expect the console release during Q4 2015.

I’ll leave you with some of the game details below along with the trailer. Please let us know your thoughts and feel free to join in on the Early Access with the links below.

We’re currently working on a new trailer for Gamescom Cologne and we’re also in the middle of upgrading the engine from Unity 4 to 5.

The Game
Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.

The Story
Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.

In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife. Discover Elysia.

Thank you all for taking the time to check out the game and I hope you like what we have worked so hard on over the past 12 months. If you have any questions about the game or the team behind the game then please leave your comments below.

Cheers!
Ben

STEAM: store.steampowered.com/app/279900
Web: walesinteractive.com/soulaxiom

Facebook: facebook.com/WalesInteractive
Twitter: twitter.com/WalesInter

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Here’s a few more screenshots from the game! You can quickly see them all by following this link.

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Awesome work.
The game looks stunning. Keep it up!

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Thanks Denn, Much appreciated! I’ll keep you updated with more screenshots coming soon :slight_smile:

Great!
Where can we see you at Gamescom?

You can find us around a prominent stand which, unfortunately, we can’t actually announce just yet due to an NDA agreement. You can get in touch with us closer to the date to find out what stand or follow our Facebook/Twitter for notifications.

Feel free to drop me a line at ben[at]walesinteractive.com whenever. Cheers!

Here’s a couple of GIF’s to show off some of the game. The first being the front end menu followed by one showing the first power you collect. It’s called the ‘Phase’ power and essential materializes and de-materializes objects, meaning you can walk through them or have other objects pass through them. This is just 1 of 3 powers available in the game now with a 4th power to come very soon!

Hope you all like what you see and if you have any questions, just give me a shout!

-Ben

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We are currently in the process of upgrading from Unity 4 to Unity 5 and have come across more of a delay than expected. If anyone has been following the development you’ll know we’ve been releasing one level every 1-2 weeks but due to the long delay with the upgrade we have a couple of levels due to come out at once. Here’s a couple of sneak previews into the upcoming levels!

Please leave your comments or questions below :slight_smile:

Cheers,
Ben

Greetings to the Unity community!!

A few weeks’ back I posted an announcement here and on Steam stating we’re upgrading the game engine from Unity 4 to Unity 5. If you haven’t seen that, you can click this link. Updating the engine has required us to completely overhaul every level and steps have been made to improve a number of aspects of the game which would have caused problems with the old engine. Because of this it has taken us a little longer than expected but it just means the final game will be a much improved version.

We are now happy to announce we’re very close to the end and have planned to release the new content next week.

We will make a detailed announcement of all the cool new features as well as bug fixes and general game upgrades when the update is complete but expect the main improvements on the surface of the game to be within the lighting, shaders, audio and general frame rate. Note that your hand powers will now illuminate areas that are intended to be dark. On top of this we’ll also be releasing the much awaited final levels of Chapter Four!

Here’s a few screenshots to show off some of the progress in the earlier levels…



Gamescom 2015 & New Trailer

It’s finally confirmed we’ll be taking Soul Axiom to Gamescom Cologne 2015! More top secret news will be coming soon with regards to this event so keep your eyes open for that as well as a brand new trailer. The trailer will feature a lot of unseen footage so you won’t want to miss it. Be warned… it’s cool, really cool!

Thank you all again for your patience with this update and we hope you’re all looking forward to completing Chapter Four!

Don’t forget if you want to support the game then you can leave a Steam review on the store page or share the game with your friends. Feel free to share any of our updates on our Facebook and Twitter also.

If you have any questions just get involved on the forum or get in touch at support[at]walesinteractive.com.

Cheers!
Ben

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Sweet! Can’t wait for Gamescom to see more of it!

Thanks David, glad to hear you’re attending Gamescom. Would you like to meet the team to talk about the game? Drop me a line at ben[at]walesinteractive[dot]com if you’re interested, would be great to meet up. Cheers :slight_smile:

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Greetings all!

The Wales Interactive team are back to release the Unity 5 update we’ve been working on for the past couple of months. You may have gathered from our previous update, upgrading a game engine mid-development is never an easy thing to do but it’s a decision we had to go ahead with to ensure we’d get the right outcome when releasing the final version of the game.

You can visit the Steam page here here: Soul Axiom on Steam

So, this update brings you all the Unity 5 updates listed below and a brand new level to get stuck into as well as our brand new story trailer which I’ll post following this update.

Note: We’ve rolled out the PC version of this update today with Mac and Linux versions closely following next week. We’ll also be releasing more content from Chapter Four next week so stay tuned.

  • Say your prayers as you explore the latest addition to Chapter Four, the Church! Make your way through the graveyard and find the entrance to the hidden crypt. Who’s memory are you exploring? Find out by collecting all 4 PEMO’s hidden within the church grounds.

  • Check out all the new features from the Unity 5 update including new enhanced colour correction in various levels, new global illumination system, improved tone mapping, reflection probes, enhancements and even more bloom! On top of the visual improvements we’re now working with a new physics system, new control mapping system and completely overhauled our audio system.

  • Some cutscenes have been updated but please note we’ll be continuing to update previous cutscenes as we currently have voice actors working on dialogue for all memories. These updates will be implemented along with other narrative updates in the coming weeks.

Additional bug fixes and improvements

General

  • Shader Improvements to water and rain effects.
  • Various texture improvements across all levels.
  • Fix various issues causing black artifacts in some levels.

Ship

  • Various texture and shader improvements to several assets.

Desert

  • Footstep SFX improved.
  • Fixed an issue where you could get stuck inside the saloon.
  • Various minor asset improvements.

Temple

  • Collision improvements.
  • Minor asset improvements.
  • Sorting issues with the water and Phase hand fixed.

Elysian Fields

  • Changed position of one of the Phase crystals.
  • Minor SFX and VFX improvements to the crystal laser puzzle.
  • General lighting improvements.

Hub

  • Minor texture improvements
  • Shader improvements to Play and Destroy room.
  • New Eye added.
  • Major improvement to the Destroy beams in the main hub.
  • New PEMO Monkey reveal.
  • New PEMO Monkeys in the Trophy Room.

Jungle

  • General lighting and shader improvements to both interior and exterior.
  • Minor shader and SFX improvements to See No Evil puzzle.
  • Tweaks to the maze puzzle.

War Zone

  • Improvements to the logic of the console grid puzzle.
  • Changed how the security puzzle works so there’s no death.
  • Fixed issues with the robots not catching you.
  • Hints added to the world map puzzle.
  • Improved position of the live feed camera for the tank puzzle.
  • Fixed SFX issues with the end puzzle.

Museum

  • Fixed another issue with the light shaft disappearing in the city puzzle.
  • Improved hint on the Eye reveal.
  • New door added to the Museum.
  • More fishes added to the Museum.

Beach

  • Footstep SFX improved in water and on land.
  • Minor improvements to the way you complete the cart puzzle.
  • Extended the boundary of the shark death near the pipe puzzle.
  • Improved visual feedback to the water pipe puzzle.

Hospital

  • General lighting improvements, mainly in the morgue.
  • Play and Destroy hint shader improvements.
  • Fixed an issue causing the X-ray puzzle to break.

University

  • Improved frame rate in certain areas.
  • Added a security door and live camera feed to the brain puzzle room.
  • Improved lighting in the basement.
  • Fixed a clipping issues with the centrifuge room.
  • Improved shadows on the projection puzzle.
  • Improved textures to the lift area.

Ice Palace

  • Reduced the amount of Zodiac signs you have to complete to just four. These four are randomly generated each time you start the level.
  • Fixed a rare issue with the snowflake puzzle not resetting properly.

Mansion

  • Improvements to the flow of the start of the level with better signage from the piano puzzle to the wolf statue puzzle.
  • Minor improvements to the shaders on the moon clock.
  • Improvements made to the moon signs on the doors.
  • New animated event.
  • Some collision issues sorted.

Apartment

  • Improved exterior environment through windows.
  • Fixed a major issue with the time machine not resetting properly if you have laid down the cubes and travelled through the fourth timeline.
  • Fixed an issue where you don’t have to collect the seeds the again once failing that part of the puzzle and re-trying.
  • Fixed an issue causing the level to lag over time.
  • Fixed an issue with two copies of a cupboard in the fourth timeline.

Obviously there has been a lot of changed with the new update and we hope we have ironed out all the bugs from the engine upgrade. we’ll follow up shortly with another update but until then, if you find any problems or have any suggestions/feedback, just comment below or head over to the Steam discussions threads!

We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page and sharing the game page or trailer with your friends.

Thank you all for your support and please let us know what you think of the game so far by commenting below.

Ben Tester
Wales Interactive

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What’s New?

Hello everyone! We’re back with another update containing two brand new levels, the last of Chapter Four, a new animated performance and a sneak peek into Chapter Five! Please note this update is for PC and Linux (Linux build now fixed) and doesn’t include the Mac build. We’ll be working as fast as we can in getting out the Mac build!


  • Explore the decks of the Space Station and search for the keys to your escape route! Play your favourite game of Horsepocalypse in the Recreation Room and discover what new, state-of-the-art technology the Winter Corporation have developed in your PEMO hunting.

  • Our second level released today is the Winter HQ! Here you’ll take a trip through memory lane and learn all about the history and development surrounding the Winter Corporation. Master Reboot fans may spot some friendly names, faces… and beaks here! Please note: we are aware of an issue with the light probes causing a disco ball effect in the level, we’ll be patching this for the next update along with other texture, shader and prop improvements.

  • We’ve been doing our handy work on Elysian Fields again and replaced the first Angel animation with a bigger and better animated performance in the church! It even features some voice overs from one of our new voice actors (If you missed the announcement before, we’re revamping all of our cutscenes with new animation, new visuals and voice overs!)


Additional bug fixes and improvements

  • Fixed a major issue causing the game to crash on Linux builds.
  • Lowered the difficulty of the Ice Palace Zodiac puzzle.
  • Fixed an issue causing major performance lag in certain levels. Mostly in the Hub area.
  • Fixed various collision issues causing you to either get stuck or be thrown into the sky in the Church level.
  • Fixed certain shaders not displaying the Play highlight.
  • Fixed issues that were completely black and not showing the Play hint in the Mansion level.
  • Added new SFX to improve the flow of the start of the Mansion level.
  • Minor improvements to textures and particles in War Zone.
  • Fixed an issue causing the camera to clip through windows in the Church.
  • Fixed an issue causing you to jump over the buggy in Elysian Fields.
  • Fixed an issue where you could walk through an area of glass near the X-ray puzzle room in Hospital.
  • Added additional hints and improved lighting in the University.
  • Minor improvements to the Gravity Badgers arcade machine.
  • Swinging doors are back in action in the Desert.

This would be a great time to give you guys a sneak peek into what to expect in the next update with the screenshot below!

You support has been exceptional so far and although there were a few hiccups after the Unity 5 release, but we hope we’ve resolved most of those with this latest build.

We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don’t forget you can always join us on Twitter or Facebook.

Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion.

Wales Interactive Team

We’ll jump straight into today’s Chapter Five sneak peek! Look familiar? Let’s say it has a connection with the one posted last month. We’ve got a lot more content to show you all so stay tuned for more content unlocking soon! For now, here’s a bunch of new bug fixes but more noticeably, we’ve completely revamped music tracks and added a bunch of new SFX throughout the game.

New Content and Major Bug Fixes

  • Significant SFX and music improvements to the new Angel cutscene in the Elysian Fields.
  • Monkey PEMOs now disappear when you pick them up.
  • Fixed an issue causing the teleport cube in the War Zone teleporting you to the main menu.
  • New props and animated events added to the aquarium in Museum… Dum Dum… Dum Dum…
  • Fixed a bunch of collision issues and smoothing groups on various props. These include all the recent bugs logged in the Sci-Fi level.
  • New hint for the chess puzzle in Ice Palace. Also improved hints on the Zodiac puzzle.
  • Improved hint system and dressing around the power supply area in the Apartment.
  • New hidden animated event added to the Apartment.
  • Revamped the information points in the Winter HQ.
  • Fixed the disco ball light effects in Winter HQ.

Minor Bug Fixes and Improvements

  • Water SFX improved throughout the game.
  • Fixed the horse racing game in Space Station.
  • Visual improvements to various props in Winter HQ.
  • Minor improvements to all the puzzles in Winter HQ.
  • Fixed flashing blue squares on a prop in the Church level.
  • Fixed light flickering on your hand in the Beach.
  • Fixed an issue causing you to get stuck behind rocks in Museum.
  • Tweaked DOF on a few levels. This feature will be looked at again and improved soon.
  • Minor visual improvements to the lasers in Elysian Fields.
  • Fixed some visual tearing in the Desert Temple level.
  • Tweaked the colour correction in the Desert.
  • Slight improvements to the Bloom effects in the Ship level.

We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the trailer. Don’t forget you can always join us on Twitter or Facebook.

Wales Interactive Team

Hey, looks really nice.

those X Ray hands are incredible, im blown away. Impressive work!

Thanks both! We really appreciate the comments :slight_smile: The fourth and final hand power will be out soon so I’ll be sure to update you. Cheers, Ben.

Hi everyone! We’re back with the long-awaited Chapter Five update! First of all we’d like to apologise for the delay on this one, certain commitments for EGX pushed back the release date but we’re back on track now. We’re glad to say that EGX was a big result for us, with Nintendo featuring the game on their stand which is a huge achievement for us. We were right in there with some of the biggest games around and to our delight, Soul Axiom was one of the most asked after game in the Nindies section on the Nintendo stand.

So, with this update comes the fourth and final power! We also have three new locations to explore to get your new power and a further four new levels! Though, these aren’t levels as you’d expect them so read on to find out more…

NOTE TO THE COMMUNITY: We are looking for feedback on the Corrupt tutorial in the Tree Of Life level. Please get back to us with your thoughts on this and what you got from it. Did it take you long to get to grips with what you had to do and what the different Corrupt nodes do? If it’s possible and if you’d really like to take your support one step further, we would love to see a video playthrough of everything from the Forest levels to finishing the Zero levels. As little or as much of that would be extremely beneficial for us. No commentary needed either, we’d just like to see how you got on.

  • Say hello to your brand new hand ability, the Corrupt power! You’ll notice the portals have now opened to both the Good and Evil Forest, make your way through these areas to unlock your new power. With this you’ll act as a conduit for the energy beams and will also grant you access to all the new Corrupt Zero levels.

  • We’ve brought you 4 of the 12 Zero levels in this update which you’ll gain access to with your new power. However, you’ll have to hunt for these levels first. Remember those strange objects you’ve spotted around the place? (Which has now been redesigned) Well, you better remember where you saw them! Don’t worry if you haven’t, we’ve left you clues in the Trophy Room. NOTE: These levels are designed to be smaller and more dangerous than what you’ve experienced so far. There will be no PEMO’s but there will be video cutscenes to follow.

  • We’ve made a bunch of improvements throughout the game and have more significant ones coming up. You’ll notice we have improved the hologram animations and voice recording. We’re still working on improving all the cutscenes with voice acting and we will release once all the animation is complete.

  • We’ve completely overhauled the menu system for a number of reasons, mainly for lag reasons and also to improve the stability of editing the key binding in-game. NOTE: Whilst all the background work has been implemented, we are currently working on improving the design of the menu so stay tuned for that. We have also noticed a minor bug causing one of the option to be highlighted by the cursor, we’ll get this fixed ASAP.

  • Known Issues and WIP*

  • Improvements to the machine gun SFX in Warzone Zero.

  • Implement memory cutscenes.

  • Improvements to the Play aim area on the Corrupt Cube in Beach.

  • Improvements to the Corrupt tutorial (We’re looking for your feedback on this!)

  • Visual improvements to the Corrupt Console in the Trophy Room.

  • Major Bug Fixes and Improvements*

  • Toggle Crouch option added (Keyboard & controller)

  • Toggle Sprint option added (Keyboard & controller)

  • Fixed an issue causing the game to freeze in the options menu.

  • SFX added and improvements throughout the game.

  • Improved texture pass in some areas throughout the game.

  • Improved Corrupt textures.

  • Improved VFX on Angel cutscene in Elysian Fields.

  • New layout for Chapter 4 Tiers in HUB to move Winter HQ to the highest Tier.

  • Minor Bug Fixes and Improvements*

  • Fixed an issue with the walls in Apartment staying solid blue

  • Various issues fixed causing power hints and highlights to not show on some objects.

  • Improved animation on the girls in Mansion.

  • Improved the water pipe indicator in Beach.

  • Improved minor assets in Space Station.

  • Improved the scale of the pickup icons.

  • Lightmaps improved in Winter HQ.

  • Issue fixed causing props to turn blue or red in some levels.

  • Improved lightmaps in Space Station.

  • Fixed some black artifacts in some levels.

  • Issue with the cursor highlighting a menu option.

We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don’t forget you can always join us on Twitter or Facebook.

Thank you all for your support and please let us know what you think of the game so far by commenting below!

  • Ben

Hey everyone! We have some great news to share with you all today as we’ve found out that Soul Axiom has been nominated for TWO awards in the TIGA Games Industry Awards 2015!

This is incredible news and a huge achievement to be running alongside some pretty big names in the games industry. It’s also a great result for a game still in its Early Access stage! The two categories we’ve been nominated for are…

  • Action/Adventure
  • Game With A Purpose

The award ceremony takes place on 12th November so we’ll keep you informed of what happens on the night.

Thank you all once again for your support and don’t forget to tell your friends, Like/Share or Follow/RT us and feel free to review the game on Steam! We’ll leave some handy links below :slight_smile:

Gameplay Trailer
Story Trailer
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Website
Twitter

Wales Interactive Team

Hi all! Here’s a quick update on the latest bug patches we’ve been working on! Please get in touch if you’re experiencing any problems from this update.

Major Bug Fixes

  • Fixed an issue with the second intermittent node not working in Jungle Zero.
  • Fixed an issue causing the Corrupt Console to brake as well as the Forest portals not activating (Some people who haven’t reached this point may still be experiencing a problem. If you are, please get in touch with us in the Forum)
  • Fixed an issue causing loss of character textures in opening cutscene.
  • Fixed an issue with the players Jump in the Ship level.

Further Bug Fixes

  • Various visual tweaks to shaders and materials.
  • Balanced the level of muic volume in some levels (WIP)
  • Improved the lighting in the Beach lighthouse and cave.
  • Fixed an issue where you could fall below the map in Church.
  • Improved the look of the menu (WIP)
  • Improved the ladder climb in the Ship level.
  • Implemented text for the Janitors note and USB note in University.
  • Fixed an issue with the Destroy power not highlighting in Church.
  • Linked achievements for the Zero levels.
  • Improved the interact hand when entering teleporters.
  • Fixed an issue with the music dropping.
  • Fixed an issue with the in-game menu not saving settings.
  • Fixed an issue causing the game to crash when exiting.
  • Fixed an issue causing a really slow climb out of the pool ladder in University.
  • Fixed an issue causing the pyramid puzzle to break when failing in Museum.
  • Fixed an issue with the chess puzzle completing after just a couple of moves. - Fixed any sound and visual issues with all holograms.
  • fixed an issue causing game not to save the Play staircase in Hub.
  • Fixed the Beach Zero raft aim problem with the Play power.
  • Added New PEMO to the HUB

Thanks all and don’t forget to leave your feedback :slight_smile:

Wales Interactive Team