Sound Bug? Crash when changing scenes

I have noticed a bug which can be replicated via the following steps.

Play a sound via your AudioSource.PlayOneShot() method… pause your game by setting Time.timeScale = 0… change scene. It causes a crash every time. I have tried calling AudioSource.Stop() before changing scenes but it has no effect.

Does anyone know if this is a real bug and if there any work arounds for it?

Hello!

If it crashes your game, then it is a bug!!, can you please fill in a bug report with a small project that reassembles that issue.

and also add a description of what you are trying to achieve.