Sound Design Questions

So, I’m working on a Studio Game Project and I’m the sound guy. I have plenty of music and sounds, but what I need to know is how to implement them into our game build. Basically, I just need to know where to start. Any help would be appreciated. I need to figure out how to have triggers that activate certain sounds when the player comes near.

Import the sounds to create audio clips. Make sure there’s one audio listener in your scene. Use AudioSource components (either directly or indirectly) to play sounds.

Check the docs for AudioClip, AudioSource, and AudioListener (to begin with) for details, and/or download one of the tutorials from the resource section and see how sounds are handled there.

If you get stuck on anything, post back.

(Triggering sounds is more of a program logic issue than a ‘sound’ issue, so that’s probably best addressed separately.)