Sound distorted on impact.

Hi I am playing a sound on collision however it is distorted. I do not know if it is the rigidbody2d, box collider2d or something else. Any help would be great thanks.

I believe Audio Source components have a Doppler property. The Doppler effect is the way a sound is higher or lower in pitch according to how fast it’s moving towards or away from the listener. You’d want to set the value to 0.