sound distortion problem

i made a sound file and attached it to the terrain it plays fine if you stand in one place . This is a third person camera set up and the problem im having is when you move the mouse around the char the sound gets distorted. its a background effect sound.
How can i get around this so it dosent get distorted.

thank you

wayne

Kinda sounds like the “distortion” you’re describing (assuming it’s not the “distortion audio effect” in Unity Pro) is either:

  1. The Doppler Effect option, wherein the pitch of your sound gets higher and lower when you’re moving towards and away from it.

  2. The nature of 3D sound coming from a certain direction, so if you move your character around, the sound spins around in your headphones, getting muffled when you’re not facing it.

If #1 seems right, it’s probably best to turn off the doppler effect (slider in the Audio Source settings).

If #2 seems right, attach the sound to your main character; this way, you cannot face “away” from it at all, it will always be coming out of both speakers fully and clearly. EDIT: the answer about Panning Attenuation sounds like a good fix for this too.

Hope this helps!

Probably it’s the Doppler effect: reduce the doppler parameter to zero in the AudioSource. Remeber to extend the rolloff curve to a big value - say, 1000 and 2000 (start and end attenuation values) to be able to hear the sound everywhere.

I would recommend turning “Pan Level” to zero.

That would disable Panning and Attenuation.
The means MinDistance and MaxDistance become void, as well, which is what you’d want for background music - sourceless and always the same volume.

thank you all for the help
it worked

thanks again

wayne