Sound effect issue

Hello I have a sound effect working perfectly for the main player because a tutorial I just watched but I tried to do the same thing for an enemy & it does not work I put the sound to play under OnTriggerEnter2D idk what’s wrong

public AudioSource Sound;

void Start ()
{
    Player = GetObject.Find(“Player”);
    Sound = GetComponent<AudioSource>();
}

void OnTriggerEnter2D(Collider2D col)
{
    if ((col.tag == “Player” || (col.tag == “Bullet”))
{
    Sound.Play ();
    Destroy(GameObject);
}

There is no pre-defined function name Player in the class AudioSource. It should be

  Sound.Play();