Sound effect when health=0?

I am making a 2D game. When the player’s health drops to 0 (when the player dies), I want a sound effect to play. How can I do it? Any kind of help would be appreciated. Thanks :slight_smile:

Attach an Audio Source component, and basically, in psuedocode:

    AudioSource youraudiosource;
    void Update () {
    if (healthscript.currentHealth <= 0)
    youraudiosource.Play();
    }

Okay I fixed it. I used GetComponent to access the audio source, and then I used .play in the if statemnt and .Stop in void Start. Thanks for your help :slight_smile: