Sound Fail

After troubleshooting Unity sound problems for a day, I’ve experienced the following.

  • I can’t create assetbundles because it crashes Unity in the current version (5.1.0f3). (It’s supposedly fixed in the latest version, but only Pro users can get it.)
  • I can’t download mp3 via WWW because of restrictions in Unity.
  • I can’t convert my mp3 to Ogg due to restrictions in IOS.
  • I can’t save the samples and do a getdata/setdata because the sound file balloons up to 47 megabytes.
  • I can’t do anything but include precanned music with no ability to download more later.

Given the above limitations, I see no good way to provide switchable background music in my game, that is dynamically downloaded via www or even assetbundles.

Anyone have a solution? Or an ETA on when AssetBundle builds will be not broken for non-PRO users?

Did you try with Unity 5.1.2, which is the latest version?

Nope, because I am not a Pro user. Only Pro users can get that version.

Thus, my question about when the non-PRO software will be updated.