I wanted to make a soundboard that could be customized, meaning users could click a button, choose a sound file off their desktop and then that sound file be able to play for that button.
Is there a folder that could hold custom content from users that the app could call?
If you’re on standalone Windows, this might not be a Unity way to do it, but you could use the MediaPlayer class, create a custom folder in your game directory (Directory.CreateDirectory located inside System.IO case you didn’t know) and then let the player take files from that folder.