Sound file question

I wanted to make a soundboard that could be customized, meaning users could click a button, choose a sound file off their desktop and then that sound file be able to play for that button.
Is there a folder that could hold custom content from users that the app could call?

EDIT: I’m doing this in Standalone.

If you’re on standalone Windows, this might not be a Unity way to do it, but you could use the MediaPlayer class, create a custom folder in your game directory (Directory.CreateDirectory located inside System.IO case you didn’t know) and then let the player take files from that folder.

You might wanna check this out as well.