Hello community,
We have an issue with sounds. We have two sound effects:
The problem is as follows:
- Float_hit_water is playing in headphones and speaker as well when triggered.
- Float_under_water is playing in headphones but NOT the speaker when triggered.
The difference between the 2 sounds is: mono versus stereo. The float_under_water is stereo in this case.
The volume is set on 100%.
We have hired a professional sound designer and he says that the float_under_water should remain stereo, or else it will not sound rewarding enough.
Can somebody explain to me why the stereo sound SFX is only played using the headphone and not through the speakers of my iPhone 6s but it does for the iPhone 7?
This code we use:
AudioClip audio = Resources.Load(“file_name”)
AudioSource source = go.GetComponentInChildren();
source.PlayOneShot(audio);
We really would like to use the stereo sound of float_under_water, is there a way that we can get this thing to work on my iPhone 6 as well?
Thank you very much.