hi guys,
I have met a strange problem recently, some sounds in the game are pitched down randomly when i am testing on both PC and IPAD 2, i don’t know what’s the reason of this weird problem, i checked the pitch setting of every single audio source,it seems no problem,anyone met this problem before and how do you think of this?
Doppler effect is automaticaly enabled on 3d sounds. Set it to 0 on all your AudioSources and you should be fine! If that doesn’t work, are you messing around with the pitch parameter in your scripts?