Sound not routing through AudioMixer

I have a GameObject with an AudioSource. In the Output field I dragged my SFX AudioMixer group but when I start the game, all sounds from the GameObject are played at regular volume level. When I go to the AudioMixer, the bars are not moving as in nothing is getting routed through it. Also, next to the AudioMixer, under the Mixers submenu, it says AudioMixer (AudioListener) - Inactive
I have an AudioListener in my scene.

I am calling audioSource.PlayOneShot() to play my sound.

Am I missing something?

What happens when you use Play and not PlayOneShot?

Doesn’t change anything.

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Hey, I had the same problem. I solved it by:

  1. Make sure you have an audio listener component on your camera or somewhere in the scene.
  2. Click on the Audio Mixer so that it shows up in the inspector then uncheck “Auto Mixer Suspend”

That solved it for me, but I’m not really sure why though. Hopefully it works for you too

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fix this => found Audio Source what are playing sound and set Output to your Mixer