I have a GameObject with an AudioSource. In the Output field I dragged my SFX AudioMixer group but when I start the game, all sounds from the GameObject are played at regular volume level. When I go to the AudioMixer, the bars are not moving as in nothing is getting routed through it. Also, next to the AudioMixer, under the Mixers submenu, it says AudioMixer (AudioListener) - Inactive
I have an AudioListener in my scene.
I am calling audioSource.PlayOneShot() to play my sound.
Am I missing something?