Sound not work on android game build in unity 5

Hey I am working on a game Its sounds work fine when I play on unity or play on android phone by build and run but when I use apk file and install on same phone sound are not working. I have no idea what’s going on any one please give any reference or help…
Working on window 10, unity 5
sound format : mp3 and ogg

shows error in logcat :

11-18 09:50:41.013    3710-3730/? E/Unity﹕ Error: Cannot create FMOD::Sound instance for resource sharedassets0.resource, (File not found. )
    (Filename:  Line: 845)

Script :

using UnityEngine;
using System.Collections;

public class PlayerControl : MonoBehaviour{

bool check = false; 
AudioSource sounds;
public AudioClip coin;
public AudioClip treasure;
public AudioClip power;
public AudioClip g_power;
public AudioClip spring_up;
public AudioClip cheerUp;

void Start ()
{
    sounds = GetComponent<AudioSource> (); 
}

void Update ()
{ 
    if (!check && Movement.gameStart) {
        check = true;
    }   

} 

void OnCollisionStay2D (Collision2D col)
{
    if (col.gameObject.tag == "box" && GetComponent<Rigidbody2D> ().velocity.y <= 0)  
        Movement.inAir = false;    
}


void OnTriggerEnter2D (Collider2D col)
{
    if (UI.sfx) {
        if (col.gameObject.tag == "coin") 
            sounds.PlayOneShot (coin, 1f);
        else if (col.gameObject.tag == "treasure") {
            sounds.PlayOneShot (treasure, 1f); 
            sounds.PlayOneShot (cheerUp, 1f); 
        } 
        if (GetComponent<Rigidbody2D> ().velocity.y <= 0) {
            if (col.gameObject.tag == "green") {
                sounds.PlayOneShot (g_power, 1f);
                sounds.PlayOneShot (spring_up, 1f);
            } else if (col.gameObject.tag == "blue") {
                sounds.PlayOneShot (power, 1f);
                sounds.PlayOneShot (spring_up, 1f);
            }
        }
    }
}}

A couple of things you can try:

  1. UI.sfx may be false for whatever reason on your Android build. Maybe remove that conditional and see if that’s the issue?
  2. Run logcat on your pc while the app is running and see if you can catch some android errors that way: How to use adb logcat? - Questions & Answers - Unity Discussions

I found solution :
Just turn off the binary split option in player setting > publishing setting

Check your Edit->project settings->Audio
If you have Unity Audio disabled, but any audio stuff in scene or scripts can cause this error.
I had this when integrating Wwise audio tools into unty (droid build) which auto disables the unity audio option.