This Is The Error:
Assets/BulletSound.js(6,28): BCE0023: No appropriate version of ‘UnityEngine.AudioSource.PlayClipAtPoint’ for the argument list ‘(UnityEngine.AudioClip)’ was found.
This Is The Code:
var GunSound: AudioClip;
function Update(){
if (Input.GetButtonDown("Fire1")){
//shoot the bullet
AudioSource.PlayClipAtPoint(GunSound);
}
}