Hi,
I have a Unity Project, that’s building to iPad only and iOs 6 as a Target.
The strange thing is: it plays Sounds on my own dev-iPad, but building that same package to another Developer-iPad results in no Sound playing.
Both iPads have sound turned on (Tested that) and the build package is exactly the same.
I am a bit lost here.
Does anybody have an idea? …
Or for starters, I suspect, that something broke the delivery of those files, and my own iPad is only still playing them, since it had the sound in an older build and XCode deploy does not clean up very well.
Is that possible? Or can anybody tell me, where i would find the sound files in xCode, so that I can check whether they get delivered correctly?
Kind Regards,
The Raven