Sound plays once close to an object

I’ve seen a lot of scripts that play a sound once you collide with an object, but I need one that makes a sound play once you come close to a specific object. I also need it to work on multiple objects throughout one level. Can someone help me with a script?

You can compare the distance between the player and the object with distance() function and then when the guy gets in the range, play the sound.

var other : Transform;
var range:int;
var sound:AudioClip;
var played:boolean;
var timing:int;
var delay:int=10;

function Start(){
timing =Time.time;}

function Update(){
if (Vector3.Distance(other.position, transform.position)<range) {
           played = true;
           timing = Time.time + delay;}
AudioSource.PlayClipAtPoint(sound, transform.position);