I’ve got a sound setup for one specific action, but when I play the game, it plays the sound at moments it shouldn’t. It does also play the sound when it should.
I just put the sound into the game, and no other gameobject has it applied to it. Right-clicking the sound and selecting “find references in scene” shows about 10 objects, but only one has the actual sound in the inspector.
No script is triggering this, verified by using debug.log.
Any ideas how this can happen and how it can be fixed?